Objectives & Goals

The objective of this project is to implement Redirected Walking algorithms on Meta Quest 2 Head Mounted Display (HMD) to enable user navigation in a large virtual environment while physically being present in a smaller space.

Saccadic Suppression

An end-to-end redirected walking system based on saccadic suppression, effective for consumer room-scale VR.

Path Planning

A real-time path planning algorithm that automatically avoids static and dynamic obstacles by responding to individuals’ eye movements.  

Subtle Gaze Direction

The use of subtle gaze direction (SGD) methods in VR to induce more saccades for the system to exploit

Simulations

Validation through simulations and real redirected walking scenarios with game-like tasks, such as search and retrieval.

Poster Presentation

GALLERY

Final Report

To know more about the project and read our final report, click the button below.

Go to Final Report